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Flexi - smashing fractals [Geiss' bas relief finish].milk 14 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=3.000
  7. fGammaAdj=1.000
  8. fDecay=1.000
  9. fVideoEchoZoom=1.000
  10. fVideoEchoAlpha=0.000
  11. nVideoEchoOrientation=2
  12. nWaveMode=1
  13. bAdditiveWaves=0
  14. bWaveDots=0
  15. bWaveThick=1
  16. bModWaveAlphaByVolume=0
  17. bMaximizeWaveColor=0
  18. bTexWrap=0
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.004
  26. fWaveScale=0.010
  27. fWaveSmoothing=0.000
  28. fWaveParam=-0.440
  29. fModWaveAlphaStart=1.000
  30. fModWaveAlphaEnd=1.000
  31. fWarpAnimSpeed=1.311
  32. fWarpScale=8.311
  33. fZoomExponent=5.20652
  34. fShader=0.000
  35. zoom=1.00000
  36. rot=0.00000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.13291
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=1.000
  45. wave_g=1.000
  46. wave_b=1.000
  47. wave_x=0.500
  48. wave_y=0.040
  49. ob_size=0.005
  50. ob_r=0.000
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=1.000
  54. ib_size=0.000
  55. ib_r=0.000
  56. ib_g=0.000
  57. ib_b=0.000
  58. ib_a=1.000
  59. nMotionVectorsX=0.000
  60. nMotionVectorsY=0.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=1.000
  64. mv_r=1.000
  65. mv_g=0.910
  66. mv_b=0.710
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.000
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=1
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=2.44415
  83. wavecode_0_smoothing=0.00000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=0.000
  88. wave_0_init1=t2 = 0;
  89. wave_0_init2=t3 = 0;
  90. wave_0_init3=t4 = 0;
  91. wave_0_init4=cl = 0;
  92. wave_0_per_frame1=t1 = 0;
  93. wave_0_per_frame2=v = 0.01;
  94. wave_0_per_frame3=j = j + (bass)*0.01;
  95. wave_0_per_frame4=j2 = j2 + (mid_att)*0.01;
  96. wave_0_per_frame5=j3 = j3 + (treb_att)*0.01;
  97. wave_0_per_frame6=t2 = j;
  98. wave_0_per_frame7=t3 = j2;
  99. wave_0_per_frame8=t4 = j3;
  100. wave_0_per_frame9=//t5 = 0;
  101. wave_0_per_frame10=k = k*0.99 + 10*mid/fps;
  102. wave_0_per_frame11=t5 = -k;
  103. wave_0_per_frame12=
  104. wave_0_per_frame13=cl1 = cl1 + 0.002;
  105. wave_0_per_frame14=cl1 = if(above(cl1,1),0,cl1);
  106. wave_0_per_frame15=cl1 = if(below(cl1,0),1,cl1);
  107. wave_0_per_frame16=t8 = cl1;
  108. wave_0_per_frame17=
  109. wave_0_per_frame18=cl2 = cl2 -1*q1;
  110. wave_0_per_frame19=cl2 = if(above(cl2,1),0,cl2);
  111. wave_0_per_frame20=cl2 = if(below(cl2,0),1,cl2);
  112. wave_0_per_frame21=t7 = cl2;
  113. wave_0_per_frame22=
  114. wave_0_per_frame23=cl3 = cl3 +0.001;
  115. wave_0_per_frame24=cl3 = if(above(cl3,1),0,cl3);
  116. wave_0_per_frame25=cl3 = if(below(cl3,0),1,cl3);
  117. wave_0_per_frame26=t6 = cl3;
  118. wave_0_per_point1=xx = ((sample*0983624912364)%10000000+100)/10000000;
  119. wave_0_per_point2=yy = ((xx*1896575575)%10000000+100)/10000000;
  120. wave_0_per_point3=zz = ((yy*58652340875)%10000000+100)/10000000;
  121. wave_0_per_point4=
  122. wave_0_per_point5=
  123. wave_0_per_point6=d = sqrt(sqr(xx)+sqr(yy)+sqr(zz));
  124. wave_0_per_point7=
  125. wave_0_per_point8=zz = zz + t8 - if(above(zz+t8,1),1,0) - 0.5;
  126. wave_0_per_point9=xx = xx + t7 - if(above(xx+t7,1),1,0) - 0.5;
  127. wave_0_per_point10=yy = yy + t6 - if(above(yy+t6,1),1,0) - 0.5;
  128. wave_0_per_point11=
  129. wave_0_per_point12=v = 0.001;
  130. wave_0_per_point13=
  131. wave_0_per_point14=w = 1;// (sample*sin(time*0.3)*0.01-1);
  132. wave_0_per_point15=bb = d*d*0.5;
  133. wave_0_per_point16=n= 0.3;
  134. wave_0_per_point17=s1 = sin(sin(t2*w+bb)*n);
  135. wave_0_per_point18=s2 = sin(sin(t3*w+bb)*n);
  136. wave_0_per_point19=s3 = sin(sin(t4*w+bb)*n);
  137. wave_0_per_point20=c1 = cos(sin(t2*w+bb)*n);
  138. wave_0_per_point21=c2 = cos(sin(t3*w+bb)*n);
  139. wave_0_per_point22=c3 = cos(sin(t4*w+bb)*n);
  140. wave_0_per_point23=
  141. wave_0_per_point24=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
  142. wave_0_per_point25=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
  143. wave_0_per_point26=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
  144. wave_0_per_point27=
  145. wave_0_per_point28=zoom = .5*(1/(z+0.5));
  146. wave_0_per_point29=x = 0.5 + zoom*x1 + sin(time*0.1)*0.;;
  147. wave_0_per_point30=y = 0.5 + zoom*y1 + cos(time*0.16801)*0.;
  148. wave_0_per_point31=
  149. wave_0_per_point32=pi3 = 3.1415*2*0.3333;
  150. wave_0_per_point33=t = z*2+t2*1;
  151. wave_0_per_point34=c=3;
  152. wave_0_per_point35=//r = sin(t)*c;
  153. wave_0_per_point36=
  154. wave_0_per_point37=//g = sin(t+pi3)*c;
  155. wave_0_per_point38=
  156. wave_0_per_point39=//b = sin(t-pi3)*c;
  157. wave_0_per_point40=
  158. wave_0_per_point41=
  159. wave_0_per_point42=r = if(above(r,1),1,r);
  160. wave_0_per_point43=r = if(below(r,0),0,r);
  161. wave_0_per_point44=g = if(above(g,1),1,g);
  162. wave_0_per_point45=g = if(below(g,0),0,g);
  163. wave_0_per_point46=b = if(above(b,1),1,b);
  164. wave_0_per_point47=b = if(below(b,0),0,b);
  165. wave_0_per_point48=
  166. wave_0_per_point49=a = 0.4;
  167. wavecode_1_enabled=0
  168. wavecode_1_samples=512
  169. wavecode_1_sep=0
  170. wavecode_1_bSpectrum=0
  171. wavecode_1_bUseDots=0
  172. wavecode_1_bDrawThick=0
  173. wavecode_1_bAdditive=0
  174. wavecode_1_scaling=7.75180
  175. wavecode_1_smoothing=0.00000
  176. wavecode_1_r=1.000
  177. wavecode_1_g=1.000
  178. wavecode_1_b=1.000
  179. wavecode_1_a=1.000
  180. wave_1_init1=t2 = 0;
  181. wave_1_init2=t3 = 0;
  182. wave_1_init3=t4 = 0;
  183. wave_1_init4=cl = 0;
  184. wave_1_per_frame1=t8 = 1;
  185. wave_1_per_frame2=
  186. wave_1_per_frame3=t1 = 0.5;
  187. wave_1_per_frame4=t2 = 0.9;
  188. wave_1_per_point1=d = d*0.85 + (value1)*1;
  189. wave_1_per_point2=
  190. wave_1_per_point3=x = 0.5 + d*sample*(1-sample);
  191. wave_1_per_point4=y = 0.9 - sample*0.8;
  192. wavecode_2_enabled=0
  193. wavecode_2_samples=512
  194. wavecode_2_sep=0
  195. wavecode_2_bSpectrum=0
  196. wavecode_2_bUseDots=1
  197. wavecode_2_bDrawThick=1
  198. wavecode_2_bAdditive=0
  199. wavecode_2_scaling=5.92556
  200. wavecode_2_smoothing=0.00000
  201. wavecode_2_r=1.000
  202. wavecode_2_g=0.000
  203. wavecode_2_b=0.000
  204. wavecode_2_a=0.660
  205. wave_2_per_frame1=t1 = q1;
  206. wave_2_per_frame2=t2 = q2;
  207. wave_2_per_frame3=t3 = q3;
  208. wave_2_per_frame4=t4 = q4;
  209. wave_2_per_frame5=t5 = q5;
  210. wave_2_per_frame6=t6 = q6;
  211. wave_2_per_frame7=t7 = q7;
  212. wave_2_per_frame8=t8 = q8;
  213. wave_2_per_point1=sample = 1-sample;
  214. wave_2_per_point2=xxx = xx;
  215. wave_2_per_point3=yyy = yy;
  216. wave_2_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2
  217. wave_2_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;
  218. wave_2_per_point6=
  219. wave_2_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6
  220. wave_2_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;
  221. wave_2_per_point9=
  222. wave_2_per_point10=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));
  223. wave_2_per_point11=dd = dd*0.95 + (value1);
  224. wave_2_per_point12=ddd = dd*sample*(1-sample)*d;
  225. wave_2_per_point13=
  226. wave_2_per_point14=x = xx + (yy-yyy)*ddd;
  227. wave_2_per_point15=y = yy - (xx-xxx)*ddd;
  228. wavecode_3_enabled=0
  229. wavecode_3_samples=512
  230. wavecode_3_sep=0
  231. wavecode_3_bSpectrum=0
  232. wavecode_3_bUseDots=0
  233. wavecode_3_bDrawThick=1
  234. wavecode_3_bAdditive=0
  235. wavecode_3_scaling=5.92556
  236. wavecode_3_smoothing=0.00000
  237. wavecode_3_r=0.650
  238. wavecode_3_g=0.450
  239. wavecode_3_b=1.000
  240. wavecode_3_a=1.000
  241. wave_3_init1=t2 = 0
  242. wave_3_per_frame1=t1 = q1;
  243. wave_3_per_frame2=t2 = q2;
  244. wave_3_per_frame3=t3 = q3;
  245. wave_3_per_frame4=t4 = q4;
  246. wave_3_per_frame5=t5 = q5;
  247. wave_3_per_frame6=t6 = q6;
  248. wave_3_per_frame7=t7 = q7;
  249. wave_3_per_frame8=t8 = q8;
  250. wave_3_per_point1=sample = 1-sample;
  251. wave_3_per_point2=xxx = xx;
  252. wave_3_per_point3=yyy = yy;
  253. wave_3_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2
  254. wave_3_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;
  255. wave_3_per_point6=
  256. wave_3_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6
  257. wave_3_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;
  258. wave_3_per_point9=
  259. wave_3_per_point10=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));
  260. wave_3_per_point11=dd = dd*0.95 + (value1);
  261. wave_3_per_point12=ddd = dd*sample*(1-sample)*d;
  262. wave_3_per_point13=ddd = sample*(1-sample)*sin(sample*200)*d*0.05;
  263. wave_3_per_point14=x = xx + (yy-yyy)*ddd;
  264. wave_3_per_point15=y = yy - (xx-xxx)*ddd;
  265. shapecode_0_enabled=1
  266. shapecode_0_sides=100
  267. shapecode_0_additive=1
  268. shapecode_0_thickOutline=1
  269. shapecode_0_textured=0
  270. shapecode_0_num_inst=1
  271. shapecode_0_x=0.500
  272. shapecode_0_y=0.750
  273. shapecode_0_rad=0.07493
  274. shapecode_0_ang=0.00000
  275. shapecode_0_tex_ang=0.00000
  276. shapecode_0_tex_zoom=0.73458
  277. shapecode_0_r=1.000
  278. shapecode_0_g=1.000
  279. shapecode_0_b=0.000
  280. shapecode_0_a=1.000
  281. shapecode_0_r2=0.000
  282. shapecode_0_g2=0.000
  283. shapecode_0_b2=0.000
  284. shapecode_0_a2=0.000
  285. shapecode_0_border_r=1.000
  286. shapecode_0_border_g=1.000
  287. shapecode_0_border_b=1.000
  288. shapecode_0_border_a=0.000
  289. shape_0_init1=vx = 0
  290. shape_0_per_frame1=x = q4;
  291. shape_0_per_frame2=y = q8;
  292. shapecode_1_enabled=1
  293. shapecode_1_sides=100
  294. shapecode_1_additive=1
  295. shapecode_1_thickOutline=1
  296. shapecode_1_textured=1
  297. shapecode_1_num_inst=1
  298. shapecode_1_x=0.700
  299. shapecode_1_y=0.300
  300. shapecode_1_rad=0.66230
  301. shapecode_1_ang=2.45044
  302. shapecode_1_tex_ang=0.00000
  303. shapecode_1_tex_zoom=0.74934
  304. shapecode_1_r=1.000
  305. shapecode_1_g=0.100
  306. shapecode_1_b=0.100
  307. shapecode_1_a=1.000
  308. shapecode_1_r2=1.000
  309. shapecode_1_g2=0.100
  310. shapecode_1_b2=0.100
  311. shapecode_1_a2=1.000
  312. shapecode_1_border_r=1.000
  313. shapecode_1_border_g=1.000
  314. shapecode_1_border_b=1.000
  315. shapecode_1_border_a=0.000
  316. shape_1_init1=xx = 0.5;
  317. shape_1_init2=yy = 0.4;
  318. shape_1_per_frame1=d = sqrt( sqr(xx-q4)+sqr(yy-q8));
  319. shape_1_per_frame2=
  320. shape_1_per_frame3=xx = if(below(d,0.15),0.4+rand(200)/1000,xx);
  321. shape_1_per_frame4=yy = if(below(d,0.15),0.3+rand(400)/1000,yy);
  322. shape_1_per_frame5=aang = if(below(d,0.12),rand(1000)/1000,aang);
  323. shape_1_per_frame6=ang =aang*4*asin(1);
  324. shape_1_per_frame7=x = xx;
  325. shape_1_per_frame8=y = yy;
  326. shapecode_2_enabled=1
  327. shapecode_2_sides=100
  328. shapecode_2_additive=1
  329. shapecode_2_thickOutline=1
  330. shapecode_2_textured=1
  331. shapecode_2_num_inst=1
  332. shapecode_2_x=0.430
  333. shapecode_2_y=0.600
  334. shapecode_2_rad=1.16781
  335. shapecode_2_ang=5.96903
  336. shapecode_2_tex_ang=0.00000
  337. shapecode_2_tex_zoom=0.67165
  338. shapecode_2_r=1.000
  339. shapecode_2_g=0.000
  340. shapecode_2_b=0.000
  341. shapecode_2_a=1.000
  342. shapecode_2_r2=1.000
  343. shapecode_2_g2=0.000
  344. shapecode_2_b2=0.000
  345. shapecode_2_a2=1.000
  346. shapecode_2_border_r=1.000
  347. shapecode_2_border_g=1.000
  348. shapecode_2_border_b=1.000
  349. shapecode_2_border_a=0.000
  350. shape_2_init1=xx = 0.5;
  351. shape_2_init2=yy = 0.4;
  352. shape_2_per_frame1=d = sqrt( sqr(xx-q4)+sqr(yy-q8));
  353. shape_2_per_frame2=
  354. shape_2_per_frame3=xx = if(below(d,0.15),0.4+rand(200)/1000,xx);
  355. shape_2_per_frame4=yy = if(below(d,0.15),0.3+rand(400)/1000,yy);
  356. shape_2_per_frame5=aang = if(below(d,0.12),rand(1000)/1000,aang);
  357. shape_2_per_frame6=ang =aang*4*asin(1);
  358. shape_2_per_frame7=x = xx;
  359. shape_2_per_frame8=y = yy;
  360. shapecode_3_enabled=0
  361. shapecode_3_sides=100
  362. shapecode_3_additive=1
  363. shapecode_3_thickOutline=1
  364. shapecode_3_textured=0
  365. shapecode_3_num_inst=1
  366. shapecode_3_x=0.500
  367. shapecode_3_y=0.750
  368. shapecode_3_rad=0.07059
  369. shapecode_3_ang=0.00000
  370. shapecode_3_tex_ang=0.00000
  371. shapecode_3_tex_zoom=0.73458
  372. shapecode_3_r=1.000
  373. shapecode_3_g=0.500
  374. shapecode_3_b=0.500
  375. shapecode_3_a=1.000
  376. shapecode_3_r2=0.000
  377. shapecode_3_g2=0.000
  378. shapecode_3_b2=0.000
  379. shapecode_3_a2=0.000
  380. shapecode_3_border_r=1.000
  381. shapecode_3_border_g=1.000
  382. shapecode_3_border_b=1.000
  383. shapecode_3_border_a=0.000
  384. shape_3_init1=vx = 0
  385. shape_3_per_frame1=x = q1;
  386. shape_3_per_frame2=y = q5;
  387. per_frame_init_1=x1 = 0;
  388. per_frame_init_2=y1 = 0;
  389. per_frame_1=decay = 0.25;
  390. per_frame_2=xx1 = xx1*0.9 + (bass)*0.01;
  391. per_frame_3=xx2 = xx2*0.9 + (treb)*0.01;
  392. per_frame_4=yy1 = yy1*0.94 + (treb+bass)*0.0075;
  393. per_frame_5=
  394. per_frame_6=x1 = 0.5 + (xx1-xx2)*2;
  395. per_frame_7=y1 = 0.4 + yy1;
  396. per_frame_8=
  397. per_frame_9=x1 = max(0,min(1,x1));
  398. per_frame_10=y1 = max(0,min(1,y1));
  399. per_frame_11=//x2 = 0;y2 = 0;x3 = 0;y3 = 0;x4 = 0;y4 = 0;
  400. per_frame_12=
  401. per_frame_13=spring = 50;
  402. per_frame_14=grav = 2;
  403. per_frame_15=resist = 5;
  404. per_frame_16=bounce = 0.75;
  405. per_frame_17=dt = 0.00015*60/fps;
  406. per_frame_18=
  407. per_frame_19=spx2 = (x1+x3-2*x2)*spring;
  408. per_frame_20=spy2 = (y1+y3-2*y2)*spring;
  409. per_frame_21=spx3 = (x2+x4-2*x3)*spring;
  410. per_frame_22=spy3 = (y2+y4-2*y3)*spring;
  411. per_frame_23=spx4 = (x3-x4)*spring;
  412. per_frame_24=spy4 = (y3-y4)*spring;
  413. per_frame_25=
  414. per_frame_26=vx2 = vx2*(1-resist*dt) + dt*(spx2);
  415. per_frame_27=vy2 = vy2*(1-resist*dt) + dt*(spy2-grav);
  416. per_frame_28=vx3 = vx3*(1-resist*dt) + dt*(spx3);
  417. per_frame_29=vy3 = vy3*(1-resist*dt) + dt*(spy3-grav);
  418. per_frame_30=vx4 = vx4*(1-resist*dt) + dt*(spx4);
  419. per_frame_31=vy4 = vy4*(1-resist*dt) + dt*(spy4-grav);
  420. per_frame_32=
  421. per_frame_33=x2 = x2 + vx2;
  422. per_frame_34=y2 = y2 + vy2;
  423. per_frame_35=x3 = x3 + vx3;
  424. per_frame_36=y3 = y3 + vy3;
  425. per_frame_37=x4 = x4 + vx4;
  426. per_frame_38=y4 = y4 + vy4;
  427. per_frame_39=
  428. per_frame_40=vx2 = if(above(x2,0.1),vx2,abs(vx2)*bounce);
  429. per_frame_41=vx2 = if(below(x2,0.9),vx2,-abs(vx2)*bounce);
  430. per_frame_42=vx3 = if(above(x3,0.1),vx3,abs(vx3)*bounce);
  431. per_frame_43=vx3 = if(below(x3,0.9),vx3,-abs(vx3)*bounce);
  432. per_frame_44=vx4 = if(above(x4,0.1),vx4,abs(vx4)*bounce);
  433. per_frame_45=vx4 = if(below(x4,0.9),vx4,-abs(vx4)*bounce);
  434. per_frame_46=
  435. per_frame_47=vy2 = if(above(y2,0),vy2,abs(vy2)*bounce);
  436. per_frame_48=vy2 = if(below(y2,1),vy2,-abs(vy2)*bounce);
  437. per_frame_49=vy3 = if(above(y3,0),vy3,abs(vy3)*bounce);
  438. per_frame_50=vy3 = if(below(y3,1),vy3,-abs(vy3)*bounce);
  439. per_frame_51=vy4 = if(above(y4,0),vy4,abs(vy4)*bounce);
  440. per_frame_52=vy4 = if(below(y4,1),vy4,-abs(vy4)*bounce);
  441. per_frame_53=
  442. per_frame_54=
  443. per_frame_55=q1 = x1;
  444. per_frame_56=q2 = x2;
  445. per_frame_57=q3 = x3;
  446. per_frame_58=q4 = x4;
  447. per_frame_59=
  448. per_frame_60=q5 = y1;
  449. per_frame_61=q6 = y2;
  450. per_frame_62=q7 = y3;
  451. per_frame_63=q8 = y4;
  452. per_frame_64=
  453. per_frame_65=monitor = ry4;
  454. per_frame_66=
  455. per_frame_67=zoom = 1.0004;
  456. warp_1=`shader_body
  457. warp_2=`{
  458. warp_3=` ret.z =tex2D( sampler_fc_main, uv).z - 0.004;
  459. warp_4=`}
  460. comp_1=`shader_body
  461. comp_2=`{
  462. comp_3=` float2 uv2;
  463. comp_4=`
  464. comp_5=` float4 c = float4(1,0.4,0.15,0.1);
  465. comp_6=`
  466. comp_7=` uv2 = uv + float2(1,0)*texsize.zw;
  467. comp_8=` float gx1 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
  468. comp_9=` uv2 = uv + float2(-1,0)*texsize.zw;
  469. comp_10=` float gx2 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
  470. comp_11=`
  471. comp_12=` uv2 = uv + float2(0,1)*texsize.zw;
  472. comp_13=` float gy1 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
  473. comp_14=` uv2 = uv + float2(0,-1)*texsize.zw;
  474. comp_15=` float gy2 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
  475. comp_16=`
  476. comp_17=` float3 g = normalize(float3(gx1-gx2, gy1-gy2, 0.14));
  477. comp_18=`
  478. comp_19=` ret = 0.5 + 0.5*g;
  479. comp_20=` ret *= saturate(length(ret.xy-0.5)*5);
  480. comp_21=` ret = ret.xxy;
  481. comp_22=`
  482. comp_23=` //ret *= 1.5; //old gamma effect
  483. comp_24=`}